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Game play was more challenging than I thought. Thanks to the walk through, I could solve neither the maths puzzle nor the make a correct sandwich. I felt slight frustration and found out something was missing. First, a different symbol shall be used to represent X=52 because I simply replaced the X in the formula and summed the two numbers. Of course, I couldn't get the chest opened. Second, the jars could be labelled so that we know what the ingredients are.
Anyway, I like the ending and "Function" who was grumpy in a hilarious way.

SleepMastR responds:

Haha thanks, I've wondered whether those ingredient jars are typically labeled

What is this? Other than clicking the buttons and the remote control, there's no game play at all.

Gabriel-A responds:

Man, this is a DEMO OKAY? I'M REMAKING THE GAME TOTALLY DIFERENT RIGHT N... Sorry dude... I was rude before (2018)

It was an interesting story to read. Thanks to a clue written below about the chest reinforcement, I wouldn't have helped Dorcas get out of the chest without it. Game play is somewhat challenging as one has to click almost everything in the scene in order to find out what to do next. So, Mr. Ted was the monster?

lesjeuxdebebel responds:

Thanks for your comment =)
I think that the reinforcement puzzle is the most complicated ^^'
That why we had a clue option in game.
Mr. Ted is a horrible monster but maybe there is more terrifying ? =p
You will see it with the rest of the story ;).

I like the music. Since I had to click quickly, I didn't know what really happened and got the killah ending. :o

NamedudeDev responds:

yeah. towards the end you can use different things to get different endings

I don't like it much, you shall add some graphics to the game. I was stuck at Room 2 despite I had searched the first room twice and got the hint 7896523.

NukeReactor responds:

That's why there are numbers on the panels, and also it's a text adventure. Emphasis on the word "text"

I like that Estella was able to choose what she could say to Liam, but after day 5 or 6, it's just Liam who's doing all the conversation. It's nice that she got him in the end of the story.

FluffiOwl responds:

Thanks for the feedback! :)

Although there was no game play other than clicking the screen, I enjoyed reading the story. Initially, I thought Jun was a female name and Rin was a male name. The teacher looks younger than expected.

Graphics are pleasant and facial expressions are good enough. I like the night window scene with a moon. It seems that this game is drawn towards male players by giving the girls huge boobies.

Mushinovel responds:

Thank you, I'm glad you liked it!

> "Jun" and "Rin" are unisex names. We chose these names because "Jun" means "obediant" and also because the final version is supposed to be released in June, so his name evokes summer and the game’s atmosphere.
For "Rin", it's "cold", like her personality.

> The night version is also my favorite. I hope you tried the downloadable version, there are a lot of additional details that enhance the experience (for example, the textbox changes according to the time and there will be options.)

>It should appeal especially to male players, but I think girls might like it too.
It's rather soft, there are only bikinis (only in the title screen for the moment)

That was easy. I think the author is a cute kid.

Roxanne7692 responds:

Can a cute kid code a flash game? Anyways Thanks for playing my game.

Game play is short and the atmosphere is quite scary with occasional jump scare scenes. Sound effect is excellent. Did the character escape in the end? I don't know.

On a side note, I couldn't unlock the medals.

ChrisSkyRo responds:

I guess you couldn't unlock Lockpick medal. To unlock it you must try to open the door using the crowbar.

From the look of this slice, I think it may be an interesting game. But, why one had to attack a crying old viking? It's cruel. :/

Mammothtree responds:

Well they were tears of joy so atleast there's that ;)

Thank you for playing!

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