Not sure what this is all about. Once you fire, you'll be dead. Also, if you wander off the cliff, you won't be able to go back.
Sound effect is annoying. :V
Not sure what this is all about. Once you fire, you'll be dead. Also, if you wander off the cliff, you won't be able to go back.
Sound effect is annoying. :V
Very colorful worlds of different ponies. It's just not my thing.
I love Oddball, the dog, which posed cutely in this game.
Game play was interesting, yet, some puzzles were ridiculously hard to solve. Thanks to the walk through, I couldn't solve both the switch puzzle and the number lock without it. First, it's confusing when I saw six shelves with various numbers of posters and some tiny blue triangles pointing at different direction. I thought the number of posters was associated with the number lock. Then, I couldn't relate the colourful stones to the randomly scattered numbers on the scenes.
To be honest, I'd not feed a cooked fish with a stick to a dolphin. Also, a dog wouldn't know how to use a crowbar.
Thanks for the comments. The girl from the snack bar didn't know the first thing about cooking or serving food so the fish were raw, thankfully. Oddball may be cute but highly intelligent. He can find ways around obstacles where opposable thumbs would be required. This is because in an alternate reality, and by random chance he put on an extraterrestrial helmet that gave him reasoning powers as well as being able to read different languages. This timeline was changed but his mental capacity was transferred to this timeline allowing him to be able to talk to dolphins as well as understanding fishermen. I hope this clears up any confusion.
I enjoyed this escape game although it was rather short and easy. Graphics are nice! It's intuitive to use a sword to search for objects.
Keep up the good work, @Kai3114.
@RubyCast, good thinking! =D
The only tricky puzzle was the star chest cos the colour combination was vague in my opinion. Thanks to the walk through, I didn't pay attention to the books and missed a clue note..
Plots look good. I was able to collect all items. However, I didn't know what to do with some of them. For example, a bone and a knife. Thanks to the walk through, I couldn't have solved the wall colour puzzle without it.
I was a little scared by the dark scenes coupled with the sound effect. Although I had bought a lantern, I couldn't move it around the screen making search for hidden objects impossible.
Once you helped a ghost with her missing bracelet, she'd give you a journal. Its content was long and incoherent. But, one had to finish it in order to solve an embedded puzzle. :|
Game play is similar to many of the author's previous asylum escape games. I didn't like that we had to collect orbits to move forward. There were several points when I got stuck. First, I didn't know what to do with a piano and its note. The year range written on the note was too small that I didn't click on it. Second, I couldn't find a spot to use a screwdriver. Third, I couldn't find a yellow and a purple key. Fourth, I didn't expect a compass puzzle on the map. Thanks to the walk through, I wouldn't have completed the game without it.
It took me quite some time before I noticed a subtle cue on two paintings - one with three distinctively shaded containers and the other had the pattern scheme. YAY! Then, I travelled through a secret passage and weighed some items. I liked the four-digit door puzzle which required some logic and patience to do it. :D
I was stuck at two points. First, I didn't know which liquid and how much I should use to fill in a wine glass although I had put two items on top of it. Second, I didn't know where to use a palette. Thanks to the walk through, I wouldn't have escaped with it.
Painting was fun and highly relevant to the game.
Female
Joined on 9/25/14