I had no idea what this game was about. Was he going up a mountain?
I had no idea what this game was about. Was he going up a mountain?
no.
I don't mind exploring around a farm environment which is different from your other games. The only creepy element is a plastic doll in a crib.
Puzzles, in general, are easy to solve and are linked to their clues. One anagram did take me some time to figure out and its clue was "Haris". Hint: what grows out from beneath your skin.
Graphics are fine. I like the design of the keys and gold decors.
Although game play is generic, I did enjoy collecting items and solving puzzles in the nature. Background scenes are pleasant to look at and sound effects are appropriate for a relaxing adventure. Some added graphics are alright whereas others can be improved in terms of quality.
If the author has more time, I reckon (s)he should considered starting off a game with a simple story and building new elements based on it. Over time, simple games that requires only normal attention and logical thinking are less appealing compared to those that can trigger one's emotions and thoughts.
I had no problem finding the platinum bars and other items against black and white scenes.
Most puzzles are easy to solve except that the clue cards to the "1, 2, 3 ..." buttons aren't clear enough. At first, I thought I had to choose between small and large for each number. But then, it's hard to tell from the clue cards plus not every single number are printed on a card. Next, I realised that I only had to press those numbers regardless of their size.
Game play is generic. Most puzzles are easy to solve except the safe that requires three clue cards to solve.
Game play is easy. I like that there're various tools to use including a screwdriver, a paint shaver, and a hammer. Finding symbols and flipping switches are generic though.
Sound and animation effects are good. I particularly find the C4 explosion dramatic.
Game play is predictable. It involves collecting clue cards and symbols as well as turning wall switches. After passing a door, you'll find a tool in another location to unlock the remaining hidden spots that will give you a set of symbols for a main door. Next, you're out.
What's new in this game was the "find five differences on two paintings" and the background scenes.
I like that the author used various types of channels to get to the next location which made me feel that I was in an adventure rather than passing through doors.
Graphics are alright and animation is surprisingly good.
Female
Joined on 9/25/14