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tadame

1,246 Game Reviews

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This is the type of escape game I don't enjoy. You had to collect butterflies and gems before you could collect new items or activate other locks. There's no story to it.

I've not finished the game but I couldn't stand it.

I enjoy this escape game although there's room for improvement. First, the way to unlock the clown drawer was confusing. Initially, I thought they were three buttons missing. Then, I found out they required cleaning. Second, the card code was hard to read even with a lighter. I totally missed it until I watched the walk through.

Game play and graphics were alright. Most clues were obvious to the point. To open the door, the customer's card had to be swiped first before you could key in the password.

Thanks to the walk through! I got stuck with a smart phone and didn't know I had to draw a letter to open it.

I managed to escape from this farm by randomly clicking everywhere. The creator should consider labeling the inventory items so that we'll know what they are used for and where to use them. Also, the mouse arrow should change into another icon (e.g., a hand) which will help us discover hidden and invisible items.

I managed to get a police card with a biscuit and a chewed gum. The safe lock didn't work properly although I got a clue from the book. The key was collectible but it wouldn't go to the inventory and therefore, I couldn't use it.

Initially, I thought the tent and its kitchen were the only places I could explore. After reading some books, I created a potato battery for a head light and a carrot cake. Next, I knew I had to find out what happened to the Alpha team and comfort the "cloud". What I didn't expect was I had to kill a sad person. :/

Story was alright, but the text font wasn't reader friendly.

After finding three card suits and thorough exploration of each scene, I was stuck with a mobile phone. Thanks to the walk through, the charging cord wasn't visible against the falling tree pot.

I had no idea what the black and blue item were. Of course, after trials and errors, I still managed to complete the game. I would be grateful if the creator could label the inventory items so that we know what purpose they serve.

Music didn't quit fit the abandoned mall as the environment wasn't dark or creepy.

I was really glad that there was no orbit or gem to collect. Instead, I had to assemble a bracelet's missing parts. C:

Graphics were alright with occasional scary images. Most items weren't hard to find, except the crowbar and the torch. I reckon they should be recoloured such that they didn't blend into the background.

Puzzles were easy to solve as I had played many other games of Selfdefiant.

selfdefiant responds:

Thanks!!

Having tried other games of Selfdefiant, I found the puzzles in this abandoned place easy to solve with the clues provided. Also, most items weren't too difficult to find although it took time to search different locations (A-Z; AA-AL). I think I hadn't explored well enough to have missed a gold key and a purple gem. Thanks to the walkthrough. The key was well hidden on a floor tile whereas the gem was found inside a case on the floor.

I recommend that all gems should be put back at slots on the main entrance door as it'll save us time to complete the game.

A nice and simple shooting game. After four waves of zombies were down, I shot my friend by mistake. WTH. :|

Female

Joined on 9/25/14

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