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tadame

1,246 Game Reviews

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I like the music. After passing several doors, I couldn't figure out how to work out the left right up and down arrows. Watched the walk through. Then, the left and right puzzle was very confusing. I couldn't get pass it.

Game play was similar to other asylum escape games by Selfdefiant. The environment was brighter and better for searching hidden objects than some of his other games. Your goal was to find seven jewels before you could leave the place. Collecting orbits was optional and therefore, I recommend that this task should not be included in future games.

Puzzles were of appropriate difficulty. You could find two clues from the book with the help of lemon juice.

After collecting six jewels, I was stuck with a cork screw thinking I would use it on some wine bottles, but I couldn't find any. Then, I watched the walk through and realized that I had missed a safety box at location L.

I agree with some of the previous comments that the prompted messages were hard to read cos of the small font size.

Thanks to the walk through! I totally missed a needle-like screwdriver under the right hand side of the chair and a wall crack at location Q and J, respectively. Also, there were three puzzles I couldn't solve. The clue to the "JY" puzzle was easy to spot, however, I didn't know I'd need the screwdriver (not a hammer) to remove that last pile. And I had ignored the "DEAF BADGE" on the wall thinking it was just some random text. But, it was a clue for the piano. Then, I didn't reread the diary with red glasses and missed the "Rune Joy" clue for the typewriter anagram.

At the end, the silver key I collected somewhere in the game wasn't used at all. This key could have been used to unlock a locked piano or the main door.

I managed to find seven pieces of jewels and put them back into their corresponding slots. Note: you've to find all of them before the slots became visible.

Most puzzles were easy to solve except the wheel chair and the piano. It's recommended that you jot down the symbolic clue on a piece of paper before you attempt to turn the wheel. For the piano anagram, the word starts with letter D. Use an anagram solver if you can't figure it out. c:

The red glasses should be worn all the time. They not only illuminated the environment a little, but also revealed hidden words written on the wall and the window.

This was more like a movie than a game to me. I played the role of a child who listened to the story of Shaggy, his relatives, and friends. Although the kid could interact with the environment, he was seen as a redundant character in the story.

I didn't understand why the granny had to be a grumpy person and she blamed everyone.

Yay, my first desert adventure! I like the totem idea! Perhaps, I'd encounter an aboriginal tribe and its shaman later?! If not, I expect to ride some camels. c:

@Natey2 : Did you miss the stone stack?

I thought I could use a lime to hit the bat, but it didn't work. Being clueless, I glanced at the walk through and found out a hidden entry. Hints: you can change colour of the jewels on the door frame to impress the evil king.

The anagram was alright. It took me three guesses to crack it.

The bath pool looked quite nice. I reckon Noah and the main character should dip themselves in the water and be served with some nice food (e.g., cheese and juice) before they left the castle. c:

This game was designed by a puzzle genius who thought others would be able to crack them with only a spy glass and two useless items (i.e., a lighter and a knife). The spy glass was a great item which allowed you to see hidden markings on the wall and the ground. However, the similarity of tunnels could make one easily lose his or her way. A floor plan will come handy in this game. Also, more clues (e.g., collectible notes) should be provided along the way so that we would know how to relate the symbols and/or Roman numbers to solve the ridiculously hard puzzles.

Graphic was simple and nice for a short escape game.

Thanks to the walk through. I had no idea about how to use one item on the other. Hint: zoom in one item and then applied the other. Also, I didn't explore well enough to find a pin and one loose brick on the wall. Once I collected everything and anesthetized the guard, everything became straight forward.

I like the new graphics you added in this episode and a hidden entry behind books. c:

The five digit code was a tricky one. Thanks to Andrea who left a clue on another game forum. Hint: colour features = code sequence.

Female

Joined on 9/25/14

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