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tadame

1,246 Game Reviews

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Game play is easy once you find a relevant clue. However, there's no real challenge.

Graphics have been improved. The hidden spots blend with their background.

Game play is easy, but it requires you to go back and forth to gather the items. No wonder I had to spend 30 bucks to feed a horse cos I had to ride it on a long journey before I reached a magician. He should have let me stay with him.

Thanks for the bread! c:

selfdefiant responds:

Fixed them, sorry about that!

I couldn't relate the numbers with words. I thought I had to sum the numbers up after doing two maths puzzles. Thanks to the comment below.

Then, I couldn't find a place to use a shovel. Thanks to the walk through.

I didn't expect a jump scare from the very beginning when I was struggling to try moving on a bed. Then, my journey begins.

The goal is to gather four stone pieces without alerting a single monster which reacts to fast movements. I find it quite challenging because one needs a clear mind of what he or she has to do next and shifts between slow and quick actions. It took me a couple of trials before I could go through a metal gate close to the water. Phew! Once you reach a ladder, you're almost safe and very close to waking up. It's a matter of choice.

I love that the ending is a peaceful one although I'd not mind going back to this dreamy world again. I clicked continue and watched another ending. c:

This episode is definitely scarier than the first one. You begin your journey in a library and end up somewhere else. There are scenes that look familiar to you which can bring up a horrified memory (e.g., to go through a 4-digit lock lift in the previous episode) and scenes that are totally new to you. It's useful to talk to another time traveller who will tell you more about the dreamy world.

What is intriguing about this game is that it makes you go deeper and further for exploration. For example, going downstairs and travelling through a forest where there're easy to miss passages to follow through. Thanks to the walk through, I missed a path to the foreshore and didn't know where to get a thread for knitting a bag. And then, there is a frightening moment when one encounters a ghost girl and drops a screwdriver.

Sound and visual effects are great although this is a pixel art game!

What an adventure in a dreamy world! I was glad that I woke up in the end and escaped from the dark evils who were very pushy. In one occasion, I had to close a lift door in time. In the other occasion, I shined a bright light on him to dissolve his soul. c:

Although this game has a low resolution, items are easy to spot and use in a bright lit condition. When I finished the game, I hadn't used a golden statue or a lucky coal. Not sure what they were for.

Sound effect is appropriate.

I was able to solve most puzzles except a few. Thanks to the walk through, I didn't think there's a clue for the three green flowers. Also, I missed a spot on a carpet where I could use a key.

I like the ending scene, but a boat without a person is moving away by itself?! :P

Prologue seems interesting. I was so confused when I landed on the first scene because anywhere on a small screen is clickable. I reckon you should change the mouse pointer to a hand when a hidden item is spotted. Also, it's extremely hard to search for something in a dim and dark environment although I had zoomed the screen to 200%. After many clicks, I turned on a light and found a key to a white door. I switched on a lamp, read a diary page, saw some blood, and found a key as well as Samantha's drawing. When I clicked on a door hole, lightening struck and the light went off. Something black appeared, I switched on the lamp again. A text message appeared suggesting I should escape from a locked door behind. There was a red symbol on the bed. Within a few seconds, the game ended and the journalist was killed. :|

Occasional lightening scares work.

This episode is more user-friendly compared to the first one. Objects are easy to detect because the pointer will change colour from white to yellow.

After failing to survive for a couple of times, I decided to work on this game strategically by drawing a route map and listing the items I had to collect from each location. It worked perfectly! I managed to stay away from the zombies and got three medals without firing a single bullet. Sadly, Bill was killed after he had some alcohol. I couldn't leave him as a risk to us.

Some pointers for those who're stuck:
- Unlock a trolley with a coin.
- Help other survivors so that they'll come along and help you. It'll save you time doing a task.
- Get a generator running. The two holes are there for a purpose.
- Block a window with bricks and some paste.

A nice "Don't Escape" game for a werewolf. I wasn't sure what to do in the first time. I locked a window, blocked a door with a bookshelf, and made a weak potion with some ingredients I found in and around the house. Unfortunately, five people were killed during the night. :P

Thanks to the walk through. I'd not have known that there was a secret board close to the fireplace, a key under a bed, and where to use a silver key and loose boards.

Graphics are alright, but it's hard to search for stuff when the mouse pointer is always a plus sign.

Female

Joined on 9/25/14

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