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tadame

1,246 Game Reviews

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Episode 2 was so shorter and much easier than the first one. I think the yellow item should be renamed from a looking glass to a monocular. After I gave the bear some food, the game showed this message, "You gave the bear the bee hive, maybe he will go away now.". I reckon the second half of the sentence should be, "and he went away."

The child, the turkey, and the raccoon were cute. c:

Most items weren't hard except the key in the red book.

The number puzzle had got me. Blue diagonal numbers summed up to 25. I thought I had to fill in the numbers that added up to this total across rows and columns. I even created an Excel table to facilitate this task. After watching the walk through, I realised it was a much easier puzzle. Hint : 1-6. I suggest that a note with clues to solve this puzzle should be provided to avoid confusion.

I appreciate that there was a variety of puzzles, not simply number locks. However, there was a bug with the three (pressure?) meters. Once they reached a level of 20, you couldn't change it back. I had to restart the game after I found the clue.

Graphics were alright although some items were difficult to find. One of the four green decors was hidden behind a heater. I had to glance the walk through before I knew there was a clickable switch box at location AD, where I found the pink gem.

Game play was okay but it got repetitive to find keys and unlock doors. I wish that we only had to find one special key to escape rather than assembling seven gems.

I had to glance the walk through before I went through the right door. Hint : the syringe.

Graphics were refreshing and game play was simple. I was glad there're no items that were too small to be spotted.

Puzzles were easy to solve with the available clues. Thanks to the walk through, I missed a jammed drawer, a puzzle box, and a torch.

I suggest that a map and a torch should be provided at the very beginning. Who would go inside an asylum with empty hands? The orbit collection part could be removed.

A short game with unclear clues to some puzzles. I didn't know the numbers on the red books were for solving the skull puzzle until I watched the walk through. Thanks to the ZombiNinja's comment. I couldn't figure out it was an anagram puzzle on the phone.

It takes creativity to solve this game. A+ for messing around, brilliant! How could Ruth open the door like a woodsman? lol

This escape game contained both easy and hard puzzles. Some clues were obvious whereas others were subtle and confusing. I had to watch the walk through to find out how to solve the 7-digit lock. Hint: read the note with a lot numbers and back of the AJ's bag.

Story was simple. I enjoyed exploring different settings and solving various puzzles.

Graphics were great! I am pretty sure Super Sneaky Spy guy enjoyed working at this classy office with a liquor place next door.

The magnifying glass and the lighter were hard to spot, but I got them somehow by clicking everywhere. I wish they're as visible as the safety box on the big boat. C:

I was so close to finish the game but it wouldn't let me open the gold lock although I had tried the gold key at different places of the door. :/

Thanks to the walk through. The torch was a little too small to be noticed under the piano.

Female

Joined on 9/25/14

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