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It's interesting to read the dialogues between different characters. However, it took too long to get out of a scene. Ron would be stuck in the game forever as I decided to discontinue it.

Graphics are nice and animated in a good way.

Muja responds:

You're right, I realised that certain dialogue sequences are too long, especially if you're replaying the game to get all the medals.
I'm going to upload a new version with certain bug fixes.. and a "skip" button for those scenes!

Try coming back in a few days, I hope then you'll find it more enojoyable.
Think of Ron!!

ahah, and thanks for the review

This is not a point and click game. One controls with ASWD. Not my type of plaform game.

JIFERS responds:

Atually point and click meens of or denoting an interface with which the user typically interacts by using a mouse to move the cursor and then clicking on a screen object. and in this game you can interact by using a mouse to move the cursor and then clicking on a screen object. thus by definition this is a point and click. i also checked several other dictioneries and all i checked say this is by definition is a point and click. example of definiton Allowing the activation of commands by moving the cursor over certain areas or icons and clicking a pointing device.

Story is cute. However, game play was quite random. Also, I found it confusing and difficult moving between levels within a pole although I knew I had to use a tool to open a lid. Thanks to the walk through, I couldn't have solved the marble puzzle without it. On the screen, it said they didn't belong together. How strange! Other than that, I had no problem finishing the game.

Squeka responds:

Thanks again for the feedback! :)
Also, thanks for spotting the glitch. I will let my programmer fix the glitch in the future :).

Graphics are nice. However, the game itself was too hard. Without a walk through, I couldn't have finished it. Who would think of
- unwrapping a soap. I thought it's ready for use;
- shutting down the sun;
- putting something heavy inside a light bubble;
- and catching a moon with a fishing rod.

Squeka responds:

Thank you very much for the feedback! :)
I will think more carefully when designing the intuitiveness of the logic for the future games.
(Also, I was lacking of intuitive sense when I made this old game several years ago)

Your handwriting is difficult to read. I dislike it when the first letter of a word is cut off from the the rest. I am afraid I don't have the motivation to restart this game after blasting off into the space.

newgroundsHatesMe responds:

that's the ending, restarting is only to see if there's anything you missed, i didn't know how to fix the cutting off when i made this, but now i do, so i'd fix that

I didn't know what was going on. Story was strange, in my opinion.

artem2 responds:

Wait for the second part

Animation is alright. But, I don't understand why we must shoot something or someone in the first scene and provide an e-mail before the game ended.

Verzinsky responds:

To can know what happen at the end.

Game play is enjoyable. There were various types of missions to accomplish, beasts to battle and places for exploration. I didn't know if I had to play the full version to finish all quests. So far, I had only provided a dude with 10 glowing flies, read all strolls, defeated a sand worm and swaps, and returned three orbs.

Graphics and sound effects are good.

BoMToons responds:

About 1/3rd of the achievements shown in-game are achieveable in the demo, the achievements shown on NG are ALL achieveable in this version.

I understood that the object might be to reach the same colour spot. But, after finishing level one, I didn't know how to defy gravity and bounce up to reach the spots.

Primajin responds:

You can swap character mid-air and then jump on them with the other character :) hope that helps.

It's interesting to read their chats at the beginning when they teased one another. As the battle went on, it seemed to me that they tried to find random stuff to say. Thus, I hadn't read every single word they uttered.

Game play is generic. Each character takes turn to act (hit the enemy or heal). At some point, I didn't know why there were so many battle points. It's good that the knocked out characters would resurrect. However, this made the game less challenging.

Graphics are fine. There're various types of enemies and backgrounds. Nevertheless, my attention was drawn to choosing an option due to the time constraint placed on each character. One either acted quickly or missed a turn.

Hyptosis responds:

Thanks for the feedback! It helps!

Female

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