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tadame

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Cool story about the vampire, werewolves, and Lycans. It reminded me of the Underworld: awakening movie.

Game play was alright. It was rather easy to stabilise the anti-gravity locks cos you just had to keep clicking the number pad for some time. In contrast, the oil pump was a little hard. It's more like a psychomotor test.

This episode was more of finding out the story of the main character (indestructible, really?) and the experiment. I enjoyed reading the data pads and other info.

It was easy to set the pressure valves, but the last two were hard to spot.

I doubt that x-rays could show increasing activities inside one's brain. Try fMRI next time. :P

The environment was quite dark. The hardest part wasn't finding the data pads and hidden messages with the UV light, but collecting eight blood samples. I had to go around different places a few times to find the last two test tubes.

The story was interesting enough to keep me going.

Graphic, story, and game play was alright. Clues were easy to spot on. Encounter with a powerful machine was unexpected. It took me twice to pass the game.

I felt accomplished to have completed this game with 1805 clicks. It wasn't an easy mission to explore an underground derelict factory which involved occasional creepy scenes. At the same time, you had to take photographs of graffiti and tags made by a friend (what!).

Two chapters were particularly challenging because there was a time limit factor. You must have a clear mind and know where to click to get through.

Some pointers:
Ch 3 - Hold onto (not clicking) the crowbar when lifting up the locks of the huge gate underwater.
Ch 6 - Look for "4 x 3" clues in the nearby environment to access the computer info. All codes are different.
Ch 7 - Don't get distracted by the fly monster. There was a button to stop it.

Awesome story, beautiful artwork and sound effect was great!

It's highly recommended to speak to the tradesman before searching around. He got the magic recipes that were important to complete the game. I didn't quite understand why Myotois had to summon the ghost who talked so little about his story and the most of it was told by the villagers.

I hope to see another adventure story of Myotois and her husk.

There were so many places to explore in this second episode. Somehow, I felt lost. I remember I did click on the entrance to the monastery but it didn't let me in the first. Thanks to the walk through, I got in the second time and discovered some useful items. c:

I got no problem in finding the mandrake, but the crab apple and the unicorn horn. If it was a colour game, the apple would be so much easier to spot on the tree trunk. In order to get the unicorn horn, you must chase the huge spider away with the drum. Having said that, there was no way to find out how to operate the drum because they didn't combine or produce any sound.

The vampire was rather easy to deal with. I had no idea when the character got infected in the first place and he's searching for cure.

I felt like I got dumped near a forest before I began my adventure in an abandoned village. I was able to find most items and apply them when I saw fit. However, there're a couple of tricky points I didn't get until I read the walk through.

How to get around some tricky points:
- Ladder was used to climb up to the rooftop
- Check the chimney
- Use carbon after the garlic
- Sprinkle salt on the floor before you killed the vampire

Graphic was alright. Occasional creepy ghost scenes made me want to leave the place ASAP. Some objects were well hidden and required eagle eyes (or the walk through) to find them. Hint: walk slowly and pay attention to two tiny sparkling spots on the wall. The yellow snake pointed to another item that provided the fuel for the lighter.

Most puzzles were of appropriate difficulty. I had to google the moon eclipse before I solved the last puzzle.

The arrows somehow helped direct the character, but they didn't look good with the graphics.

residentevil750 responds:

Thanks for the review. Always looking for ways to make a better game. The 3D camera effect was experimental so I hope people liked it.

I enjoyed this colour episode with excellent graphic. Sound effect was appropriate. Game play was easy cos there were progress tags you could keep track with. Once you finished searching a location, you couldn't go back. The whole story was about Nazi and it ended abruptly at Nina's apartment. After watching the ending clip, you could click "Continue" to go back to the last scene. Perhaps, the detective would continue to chase Nina some time in the future.

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